Storytelling in Virtual Environments - edutainment in Digital Heritage Exchange (DHX) scenarios



Dr. Martin Goebel(Chief coordinator)Fraunhofer Institute for Media Communication, Germany
Dr. Ernst KruijffFraunhofer Institute for Media Communication, Germany
Dr. Sina MostafawyRMH New Media GmbH, Germany
Dr. Hyoung-Gon KimKorea Institute for Science and Technology, Korea
Dr. Yong-Moo KwonKorea Institute for Science and Technology, Korea
Dr. Heedong KoKorea Institute for Science and Technology, Korea
Dr. Sang Chul Ahn Korea Institute for Science and Technology, Korea


Virtual worlds have become technically perfect more and more. Software and hardware are developed to that one can see virtual scenarios with high visual complexity. Henceforth, also acoustical, haptic and olfactory senses are involved in modern virtual installations.

The new challenge in virtual environments is to develop advanced narrative mechanisms. The experience is the very new way of storytelling. As we see the high speed of development in the game industry, the need for new forms of storytelling is apparent. Virtual Reality is also more and more present as a marketing and commercial instrument. The fascination of 3D-immersive installations is still unbroken. The goal is to improve the content to emerge into the next level of narrative virtual environments.

Virtual Storytelling will be one of the important progresses in virtual reality. Professional dramaturges and directors have to be able to work on stories in VR. We have to develop interfaces and tools for them that enable them to work on virtual sceneries. These tools should include the narrative as well as the technical and creative issues, for example camera tracking, lightmoods, and so on

In the workshop, we will not only consider Virtual Storytelling as a narrative potential for virtual environments, but also take a deeper look at edutainment issues for digital heritage exchange environments. Digital Heritage Exchange scenarios are a staggering opportunity to implement new virtual storytelling concepts to create vivid environments for sharing cultural and ecological content, worldwide, in an attractive way.

The workshop aims at bringing together researchers from the area of VR/AR technology, human computer interaction, AI, as well as psychologists, SF authors, and other people with a vision of what storytelling in immersive virtual reality environments should look. The goal of this workshop is to showcase, develop, and discuss concepts for better virtual storytelling methods, tools and collaborative work between computer scientists and creative artists. Additionally, it will involve ideas towards the realization of interfaces enabling narrative and creative virtual sceneries.

The workshop consists of several sessions. The main session is the paper presentation session followed by an open discussion. After the paper session, time will be reserved to present the DHX project, a worldwide initiative supported by the European Union, which deals with the exchange of cultural and ecological heritage exchange via transcontinental guided shared environments.





Dr. Martin Goebel is head of the Virtual Environments Division in Fraunhofer-Gesellschaft's Institute for Media Communication. Martin Goebel was born in 1955. He studied Computer Science at the Technical University of Darmstadt where he received the diploma degree in 1982. From 1982 until 1986 he was research assistant with the Interactive Graphics Systems group at the Technical University of Darmstadt. 1987 he joined the Fraunhofer-Gesellschaft's Institute for Computer Graphics where he headed the Simulation & Visualisation department. During this time, Goebel performed R&D projects in Scientific Visualisation and Virtual Reality and was teaching these subjects at Darmstadt University. He established and co-ordinated the application oriented Fraunhofer Demonstration Centres for Virtual Reality in Darmstadt and Stuttgart between from 1993 to 1995. In 1996 he joined GMD (now FhG).



Topics addressed in this workshop include:

Storytelling Tools:
Storytelling methods in VR
Tools and interfaces for Storytelling
Data capturing and generation tools


Intuitive Interaction:
Natural human interaction
3D interaction techniques
Deep immersion and how to achieve it


Innovative AR/VR Interfaces:
adaptive and intelligent interfaces
collaborative AR/VR, telepresence
mobile and wearable computing interfaces
AR/VR applications of the future


Synthetic characters:
human modelling and simulation
conversational agents
interface issues
social implications


Cultural and ecological heritage exchange
digital heritage exchange environments
edutainment issues for public installations




Workshop attendance will be limited. Attendees to the workshop will each submit a short paper, up to four pages in length. The paper can either be a summary or extended abstract of the attendee's own work, addressing one of the workshop's topics, or their vision on one of the workshop themes. Paper outline is the same as normal VSMM papers, please refer to the website stated below. An international review committee will review the submissions. Papers will be published in the conference proceedings. Attendees of the workshop need to register for the VSMM conference.

Submission deadline:August 30, 2002
Notification of acceptance:August 30, 2002
Paper outline:http://www.vsmm.org/2002/papers.htm
Papers need to be submitted to:ernst.kruijff@imk.fraunhofer.de
Contact:s.mostafawy@rmh.de
ernst.kruijff@imk.fraunhofer.de