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 9/25, 1:30 - 4:30 pm
 Dr. Nadia Thalmann, University of Geneva

Garments are the most visible features that people wear, and take advantage to express their style. Their motion is a complex combination of the body's motion and subtle animation features resulting from the complex mechanical behavior of the cloth, and which needs to be reproduced accurately for reaching high realism levels. Their simulation involves the combination of many technologies which are not only related to mechanical simulation of deformable surfaces for relating accurately the mechanical properties of fabrics, but also to collision detection and response, rendering, and design tools which fashion designers need for expressing their creativity.
Among the various problems to be addressed for garment simulation, we will emphasize on the following points :
-Mechanical Modeling of Cloth Properties: This aims to turn the mechanical behavior of cloth(how cloth deforms according to constraints and solicitations) into mathematical equations that can be managed by a simulation system
-Mechanical Simulation of Virtual clothes: This deals with the algorithmic and numerical techniques that are used to turn the mechanical model into an actual simulation and animation of the virtual cloth object
-Collision Detection and Response: this specifically handles the management of the contacts between cloth surfaces and other objects, such as the garments and the body
-Garment Design tools: We will present the latest techniques used for designing complex garments, and their applications in the fields of computer graphics and garment industry
-Real-time simulation of cloths: what are the constraints necessary to have a real-time simulation
-Virtual try on : how to make a web presentation of virtual humans dressing virtual clothes in real time
 none.

Professor Nadia Magnenat Thalmann has pioneered research into virtual
humans over the last 20 years, participating in and demonstrating some
of the most spectacular state-of- the-art developments in the field, and
is responsible for the rigorous and intensive academic research programs
that made them possible. She studied at the University of Geneva and
obtained several bachelor degrees including Psychology, Biology, and
Computer Science. She received a MSc in Biochemistry in l972 and a PhD
in Quantum Physics in 1977. From 1977 to 1989, she was a Professor at
the University of Montreal in Canada. In l989, she founded MIRALab, an
interdisciplinary creative research laboratory at the University of
Geneva. She has received several scientific and artistic awards for her work on virtual
humans in Canada and in Europe. In l997, she has been elected to the Swiss
Academy of Technical Sciences, and more recently, she was nominated as
a Swiss personality who has contributed to the advance of Science in the
150 years history CD-ROM produced by the Swiss Confederation Parliament,
1998, Bern, Switzerland.
She has been invited to give hundreds of lectures on various topics, all
related to virtual humans. Author and coauthor of more than 200
research papers, she has directed and produced several films and mixed
real-time reality shows, created Virtual Marilyn Monroe in a film Rendez-vous in Montreal in l987, and among the latest films are CYBERDANCE (l998), FASHION
DREAMS (1999) and the UTOPIANS (2001). She is editor-in-chief of the
Visual Computer Journal published by Springer Verlag and co-editor -in -chief of
the Journal of visualisation and computer animation published by John Wiley .(www.miralab.unige.ch)
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