Main VSMM2000 Index


special session on Virtual Heritage
This year will highlight some of the most innovative and breathtaking work in this field, including new imaging and modeling techniques, large scale terrain modeling, remote sensing and GIS techniques, laser scanning and data capture, object restoration and modeling, the merging of games and history, and consumer Virtual Heritage on the desktop.

not a computer specialist?
The Virtual Heritage Session is also designed to present the works of archaeologists, historians, site managers, policy makers and other professionals who are interested in utilising computer applications in Cultural Heritage. Papers including the latest in historical and accuracy issues, machines within a cultural heritage setting, interactive tourism and other important topics that assist in defining the use of computers in Virtual Heritage will be presented.

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special session on high speed collaboration and connectivity
This new session will explore the use of Highspeed collaborative tools and applications. With the advent of the Internet2, vBNS and other highspeed networks, a great importance is being placed on greater speed and complex sharing across international boundaries. Researchers developing collaborative applications which either utilize this highspeed connectivity or use standard networking topology in an innovative way will be presented.


technical session
This session has been the standard session of VSMM since 1995 and attracts a large number of high quality papers dealing with many themes including Telemedicine, Medicine, robotics, telepresence, software and hardware innovations and more. This session is open to research related to virtual reality and multimedia.


commercial collaboration: special session on Japanese VR commercialization
This session will focus on the commercial development of the virtual reality industry in Japan. It's focus is to assist all Japanese and International researchers and companies planning to do business in or with Japan. It will include special sessions on incubation programs and opportunities, case studies, funding and technical resources, workshops and a full exhibition of Japanese VR Technologies. The VSMM Society is currently working with many embassies to assist and promote a strong international attendance for this session.


intelligent virtual environments workshop
led by Marc Cavazza

Position papers, technical papers or application descriptions will be presented on the following topics: Planning techniques for Virtual Environments Action recognition in Virtual Environments Qualitative Physics in Virtual Environments Machine Learning and user adaptation in Virtual Environments Multi-agent systems and distributed AI for Virtual Environments AI models for storytelling and interactivity in Virtual Environments High-level languages for scene description and knowledge representation Functional programming, logic programming and constraint programming in Virtual Environments.
SUCCESSFUL AUTHOR LISTING

 

 
Paper Deadline 22 May 2000
Acceptance Notification 17 July 2000
Manuscript Submission 10 August 2000
VSMM Conference 4-6 October 2000


paper guidelines, templates and submission

Paper Submission Guidelines

Paper Examples and Templates

Copyright Agreement


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information
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About the VSMM Society [http://www.vsmm.org]

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japanese entry visa preparation

In many cases it is a requirement to have a Visitor's Visa to enter Japan. Please check with your nearest Japanese consulate on whether you are required to have an Entry Visa. This process takes some time, so please begin this transaction at your earliest convenience.





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