Untitled Document
VSMM2000 Main Index

DAY 2 - Thursday 5 Oct 2000   
TIME
5F-1 MAIN HALL 5F-2 ROOM 4F-1 ROOM 2F-1 ROOM DREAMCORE VIEW BY:
09.30
A20VH: EVA-VSMM JOINT SESSION
[CHAIR] ADDISON
A22T: INTELLIGENT VIRTUAL ENVIRONMENTS WORKSHOP
[CHAIR] CAVAZZA
Codognet Animating Virtual Creatures by Constraint-based Adaptive Search

Verna Action Recognition: How Intelligent Virtual Environments Can Ease Human-Machine Interaction

Verna URBI ET ORBI: Unusual Design and Implementation Choices for Distributed Virtual Environments

A24T: HIGH SPEED COLLABORATION
[CHAIR] ISHIDA

Usui Development of an A/V Telecommunication System with Dynamic Path Selection Mechanism

Ohno Development of a Distributed Database System for Network Engineering

Kawai Stereoscopic 3-D Images and Open Learning

Hayashi Construction of a wide area collaboration by joining public ATM networks and CATV networks

 
JP VR COMMERCIALISATION

JAPANESE COMMERCIALISATION SESSIONS

DREAMCORE BUILDING

   MAIN SCHEDULE
TABLE
        + DAY 1
         DAY 2
        + DAY 3

SESSION

AUTHOR

PAPERS

 SPECIAL TOUR 
JAPANESE COMMERCIALISATION

 

10.40
coffee break
11.20 A21VH: VIRTUAL HERITAGE

Panel discussion on practical collaboration of Virtual Heritage.

A23T: INTELLIGENT VIRTUAL ENVIRONMENTS WORKSHOP
[CHAIR] CAVAZZA
Cavazza Interactive Storytelling in Virtual Environments: Building the "Holodeck"

Cavazza Synchronous Path Planning for Multi-agent Co-ordination

A29T: INTERACTIVE ENVIRONMENTS
[CHAIR] SUTHERLAND
Sutherland Towards a software engineering methodology for video games development: object orientation as an approach for specification analysis

Kwon A New Navigation Method in 3D VE

Hareesh Evacuation Simulation: Visualisation Using Virtual Humans in a Distributed multi-user Immersive VR System

Hausman Emotional Gaming

 
JP VR COMMERCIALISATION

JAPANESE COMMERCIALISATION SESSIONS

DREAMCORE BUILDING

12.40 LUNCH
14.00
P25VH: VIRTUAL HERITAGE APPLICATIONS
[CHAIR] ADDISON
INVITED: Alonzo Addison
Unversity of California, Berkeley, USA
Virtual Heritage

Renaud Sketch of a fortified city: A virtual recontistution of Quebec city's defense system around 1815

Terashima An Experiment of Cultural Heritage Exchange through Internet

Flynn Mnajdra - a Maltese temple as game space

P27T: MULTIMEDIA
[CHAIR] SAHA
Saha Interaction-Design-Template based Multimedia Content Creation: RACHNA Experience

Sugiyama A Human Perceptive Based Robust Watermarking Method against Cropping

Ushiama Design and Implementation of a Video Database System Supporting Semantic Contents-Based Scene Retrieval

Koizumi A Dynamic Multimedia Information Retrieval System by Utilizing Jini/Java

Kosaka Similar-Scenes Retrieval in Video Databases Based on Probability Model

P210T: INTERACTIVE ENVIRONMENTS II
[CHAIR] THOUVENIN

Thouvenin Interactive navigation for scientific visualization of microscopy images

Nariman Collaborative and Interactive Urban Planning Simulation System

Lee A Virtual Drama Authoring System using Real-time Character Animation

Yamaguchi A Tele- Education Supporting System Using the Movement Recognition of a Lecturer

Ohkura Data mining combining data walkthrough

 
JP VR COMMERCIALISATION

JAPANESE COMMERCIALISATION SESSIONS

DREAMCORE BUILDING

15.40
coffee break
16.00
P26G: SPECIAL SESSION
[CHAIR] DELEON

"CHANGING THE NAME OF THE GAME: How Gaming Technology is driving the virtual reality industry"

Presentations by:
Victor Deleon, Robert Berry, Digitalo, developers of the Unreal Tournament Sequel
P28VH: VIRTUAL HERITAGE APPLICATIONS II
[CHAIR] BRITTON
Britton From Lascaux to the Moon

Holmes "Bridging Adelaide 2001": photography and hyperimage, spanning paradigms

Pilpré Virtual Mont Saint-Michel - Architectural Evolution of the Abbey through Thirteen Centuries using VR.

Miyazaki The Great Buddha Project: Modelling Cultural Heritage through Observation

Gaitatzes Hellenic Cultural Heritage through Immersive Virtual Archaeology

P211T: SYSTEMS AND APPLICATIONS
[CHAIR] KOVACS
Kovacs Behaviour based techniques in user adaptive Kansei technology

Ban An Optical See-through Mixed Reality Display with a Realtime Rangefinder and Active Pattern Light Source

Chen Design and Implementation of an Interactive Multimedia German-Chinese Language Training System

Son A parallel display system and its usage for distributed image mosaics

Choi VRML 2.0 PerfToolkit for large-scaled Virtual Environments Authoring

Kyomori Virtual models of the molding process of wood compressed by the high-pressure steam technique -Towards the development of an aid-system for designing and manufacturing-

Kuroda Automatic Generation of VRML Avatar Inheriting Userfs Figure

P212T: SYSTEMS AND APPLICATIONS II
[CHAIR] TUCKER
Tucker The Role of Virtual Reality and Computer Graphics in the Visualisation of Waste Management Facilities

Mine Simulation of Smart Office by virtual environment and PDA

Fujii User Interfacing Device for Immersive 6-screens Display "COSMOS"

Masuda The Style Discrimination method from Oil Painting based on the 3D range data

Fernandes Exploring Alternative Devices for Blind Users

Sumiya Walking guide tactile interface for the visually impaired using plural self-calibrating sensors

Wagner 3D-Ecommerce: Fact or Fiction

JP VR COMMERCIALISATION

JAPANESE COMMERCIALISATION SESSIONS

DREAMCORE BUILDING

18.45
VSMM2000 OFFICIAL BANQUET




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