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![]() "I welcome you to VSMM2000 and encourage you to take part in one of the most significant events of our new millennium. This conference will present some of the best international research and work currently being done in the virtual reality industry. I personally am excited about the Virtual Heritage Sessions as this is the brightest and newest industry to VR. With the advent of the Internet2, vBNS and other new applications demanding high transmission infrastructures, the Highspeed Connectivity Session should prove to be a very informative one. And of course while in Gifu, what better time to experience the mystery and culture of Japan! VSMM conferences in Japan are famous for their lavish detail to not only the technical delivery, but the entertainment and social activities as well. I look forward to seeing you in Gifu!" |
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The International Society on Virtual Systems
and MultiMedia proudly announces VSMM 2000, to be held in Gifu, Japan
4-6 October 2000. This conference will be the 6th International Conference
on Virtual Systems and MultiMedia. This year's conference theme will be
multifaceted, highlighting Virtual Heritage, Highspeed Connectivity and
Technical excellence. Welcome
to Gifu and the World Congress on VR, MultiMedia and Commerce"It is a great honor for us to welcome the VSMM conference in Gifu again. One of the most important Visions of Gifu Prefecture for Virtual Reality related technologies and industries is to become an international partner and facilitator to collaborations between corporations, governments and educational institutions. This year, I am also pleased to announce that VSMM2000 will work towards fulfilling this Vision, offering simultaneous events, joint sessions and collaborative activities between the EVA2000 conference , EUROGIFU, and a large exhibition on Japanese virtual reality products and applications. When all this is combined in Softopia Japan between 2-6 October, it will offer one of the largest and most unique perspectives never seen before in the virtual reality industry. I highly encourage you to take part in this special occasion and hope it will assist you in your technological pursuits." special session on virtual heritage This will be the third Special Session on Virtual Heritage and will explore the virtual reality tools and applications used in Cultural, Natural and World Heritage. This session has quickly become the industry benchmark for all developments and innovations pertaining to Virtual Heritage, so if your research is in any way related to this field, you are highly encouraged to participate.
special session on high speed collaboration and connectivity This new session will explore the use of Highspeed collaborative tools and applications. With the advent of the Internet2, vBNS and other highspeed networks, a great importance is being placed on greater speed and complex sharing across international boundaries. technical session This session has been the standard session of VSMM since 1995 and attracts a large number of high quality papers dealing with many themes including telemetric, Medicine, robotics, teleprocessing, software and hardware innovations and more. commercial collaboration: special session on Japanese VR commercialization This session will focus on the commercial development of the virtual reality industry in Japan. It's focus is to assist all Japanese and International researchers and companies planning to do business in or with Japan. It will include special sessions on incubation programs and opportunities, case studies, funding and technical resources, workshops and a full exhibition of Japanese VR Technologies. The VSMM Society is currently working with many embassies to assist and promote a strong international attendance for this session. intelligent virtual environments workshop led by Marc Cavazza Intelligent Virtual Environments incorporate Artificial Intelligence technologies into Virtual Reality in order to support more advanced forms of user interaction, such as reactive or user-adaptive environments, or to facilitate the development of Virtual Environments (e.g., through high-level scene description and knowledge representation). In recent years, there has been a growing interest in Intelligent Virtual Environments, mostly dedicated to autonomous agents in Virtual Worlds or natural communication. The purpose of this workshop/session is to investigate the broader use of AI techniques in Virtual Environments. |
Softopia Japan
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